Monday, March 25, 2013

We stand in awe

We stand in awe before that which cannot be seen...And we respect, with every fiber, that which cannot be explained. - Rukia Kuchiki

Working on stuff at home - some background videos as I work. As mentioned a while back, Bleach is a great series.

Abby - Abby Normal, I'm almost sure that was the name


Piddling away on the setting for Blood Moon and the quote from Young Frankenstein came to mind. I have been slogging my way through the character generation for the game. 25 races are in the complete version, 11 in the basic. While I thought about slimming it down some, I figure I am the only one who is ever going to seriously play or even consider it.  The problem with 32 years of gaming is the exposure to so much cool stuff that you never get to utilize in a game. This game is shaping up to be a fusion of regular D & D, the Oathbound setting, and the Iron Kingdoms all slapped on top of the Dragonquest system. Sometimes a setting wins me over with the artwork, Iron Kingdoms definitely did that.


Trollkins and Ogrun are plucked from this setting and I like its take on goblins. Anyway, enough rambling. Back to the salt mines. 

Friday, March 15, 2013

Gnomes: Not dwarves-lite

I was chuckling about some comments that Tenkar put over on his blog about 4e giving gnomes the shaft. For the most part gnomes are treated as dwarves-lite and overlooked by many gamers. It seems to be an all or nothing type of relationship, people either like the way gnomes are presented in a game or they hate them.
     Some of my original thoughts forming the Blood Moon setting had to deal with gnomes surviving their near genocide and living in isolation for a few thousand years. That time apart turned them from a fun frolicking race into a bunch of vengeance driven vigilantes. With nature still against them (too small, too weak, too frail) gnomes have developed technology to balance the playing field. Nothing like a gun to ruin someone's day.  

Wednesday, March 13, 2013

What level cleric am I?

Many prayers go out to our New Holy Father,  Francis. May God bless him and the church.

Monday, March 4, 2013

Life without Platonic solids

Tetrahedron
(four faces)
Cube or hexahedron
(six faces)
Octahedron
(eight faces)
Dodecahedron
(twelve faces)
Icosahedron
(twenty faces)
Tetrahedron.svg
Hexahedron.svg
Octahedron.svg
POV-Ray-Dodecahedron.svg
Icosahedron.svg
Without E. Gary Gygax they would just be part of geometry that most of us would have forgotten.
May he rest in peace.

Tuesday, February 26, 2013

Current reading - Iron Druid Chronicles


Greetings all,
      A while ago I started reading the 1st Book in the Iron Druid Chronicles. I set it aside back then but recently picked it up and found it very enjoyable. While the Dresden Files still remain my favorite read in urban fantasy, this one is becoming a close second. I am in the middle of the third book now and looking forward to the next ones.
                                                                                     Padre

Monday, February 25, 2013

The Celtic Curse

       
No it's not alcohol, but rather the attempt to incorporate too many things into a game. While "frankensteining"  may not be unique to those of Celtic heritage, I think there is a genetic predisposition to think that more some how equates with better. Variety is the spice of life, but too much can be overwhelming  I often think of my mother's kitchen. When hot-glue guns made their advent in the late 70's wall space disappeared in the kitchen.  Every blank space had something glued to it. Cool, but WTH!?!
      As I look at my habits of GMing I tend to fall into that habit of adding more and more to the game. Any of my players can tell you that D & D 3.X provided me with an overabundance of professions, weapons and subskills for Dragonquest. I did a little raiding from the 2nd edition, but really only the psionics and a few professions were looted during that time. I wasn't  actively playing, so there was no urgency.
       As I assemble the pieces of Blood Moon I am already looking at 25 playable races for the game, 10 for the "basic" edition. I have 20 different firearms in the works, and will try to thin it down to a dozen or so for the basic game.  New skills need to be added to the game such as prospector, tinkerer, mechanik, fleshweaver and some others. I find all of this exciting and think of the gaming experience, but I certainly don't see it as a OSR endeavor, but more like an D & D 3.X infection gone crazy.  Be that as it may, if anyone should want a copy of my handiwork, it is there for taking once I  it get completed.

Dungeon World

Of Ireland and the Irish

Of Ireland and the Irish