Sunday, July 21, 2013
Meet the Pickers
Tonight's artwork is courtesy of Pandora. She is a very gifted young player and artist. She was kind enough to draw and color one of the races in Dragonquest that was carried over to the Blood Moon setting. Pickers are a gecko like race of lizard men that live nomadic lives as merchants, scouts and explorers. While not all that powerful they are a gifted race with many abilities that have ensured their survival in a fallen world.
Tuesday, July 16, 2013
Hounds & Snifters
Hounds of Vengeance accompany Soul Snifters as both bodyguards and as a source of fresh souls. They are capable to turning corporeal undead and the living into spirits that are then collected by the Snifters. While only possessing animal intelligence, they are very responsive to their keepers. Stunned or unconscious opponents are particularly vulnerable to their decapitation attacks.
Soul Snifters prefer to avoid interacting with the living or corporal undead. Their singular mission is to collect souls and spirits for their masters. They are greatly fear by the undead. Often commanding a team of hounds, they scour the lands looking for ghosts and incorporeal undead to harvest. Because of their abilities, even great undead such as spectres and wraiths prefer to avoid them.
*Both of these monsters have been taken from the Book of Fiends and recommissioned for Dragonquest. The artwork in the book varies. Some pieces are well done, and others look pretty lame. These two work into the cosmology of Blood Moon as a world that is overrun by demons, undead and other planar creatures.
Soul Snifters prefer to avoid interacting with the living or corporal undead. Their singular mission is to collect souls and spirits for their masters. They are greatly fear by the undead. Often commanding a team of hounds, they scour the lands looking for ghosts and incorporeal undead to harvest. Because of their abilities, even great undead such as spectres and wraiths prefer to avoid them.
*Both of these monsters have been taken from the Book of Fiends and recommissioned for Dragonquest. The artwork in the book varies. Some pieces are well done, and others look pretty lame. These two work into the cosmology of Blood Moon as a world that is overrun by demons, undead and other planar creatures.
Monday, July 15, 2013
Fleshing out the undead
As I prep for game play with the new characters I am slowly fleshing out the various undead that inhabit the world. Thankfully WOC have ample undead to incorporate into the campaign. My own home grown group of undead called the Graven come in a number of different flavors.
Graven are available as a playable race in Blood Moon and for the most part resemble the race they were prior to their crossing into the world of undeath. Those that cross over but do not remember their past or long to continue it often roam out into the wilderness where they gather in enormous hordes for protection. These grey walkers are often harmless, but in a panic they can stampede and crush things underfoot. Some become undead wailers and summon other undead in their wake. Thankfully grey walkers do not often roam into towns.
Blood Moon Ghouls or Red Runners are voracious versions of graven that devour any of thing alive. They posses amazing speed and strength and can empty out an entire town in a matter of minutes. They are able to infect others with their disease. Any of the living that die from this disease return to life as a Blood Moon Ghoul.
Tuesday, June 25, 2013
Sunday, June 23, 2013
A wonderful magical animal
Some fun for the end of the day.
Wednesday, June 19, 2013
The New Groups roll out
Greetings all,
Over the last few week a number of people have rolled up some characters. I have the prospects of two groups forming for future gaming.
The Adult Group (Two guys from my former days of gaming, looking for one to two more)
Unnamed Githyanki Fighter. One of the uber-races of the setting. They are fearsome fighters and always have some magical abilities or are often equally competent spell-casters. The one balancing act for the mighty Gith is the potential to backfire while using spells. Their presence in a group also draws the attention of Mindflayers and other enemies they have made through the ages. While no longer an evil race, the Gith are far from friendly and suffer from extreme issues of anger and paranoia. They still maintain an undying hatred of Mindlfayers and care little for the undead or demons that populate the lands of the Blood Moon. Most of the other races that one might find adventuring they view with contempt or suspicion. The emergence of the god of Vengeance has become a point of unity for them.
Unnamed Graven Fighter. One of the stock races of the setting. They are among the recent dead and still remember their former lives enough to have ties to how they once lived. This particular graven has been strengthen by an influx of necrotic energies and possess above average stats and abilities.
The Teen Group (My most recent recruits to Dragonquest)
Persephone - The Dragon Blooded One of the uber-races for the setting. They are descendants of the long extinct dragons of the land. Some say the the Sire of All Dragons is their ultimate father and still exists in spite of not being seen for thousands of years.
Sil - The Lomandrin One of the races created for the setting that bears a resemblance to the Owls from the Guardian movie. She resembles a Grey Grey owl. Both her and Persephone are armed with two-handed swords, one has a flamberge and the other a katana.
Troxie - The Gnome Armed with a double-barrel saw off shotgun and a morning-star, she is more lethal than many realize. Gnomes are the only race to start with a gun of some type. Other races can acquire them during the game much like a magic item.
Hadil - The Hellcat A race of intelligent felines that once formed part of the conquering hordes of demons that dominate the land. Over time they realigned themselves with others in the land and no longer serve or associate with their former masters.
Pipa-Aramodor - The Haunt A haunt (Pipa) using the body of a lowly mongrel (Aramodor) to make her way through the land. Pipa is a rather hesitant haunt and is careful about the use of her contact with the world, her host body/friend/ride Aramodor.
Now the challenge becomes finding the game time!
Over the last few week a number of people have rolled up some characters. I have the prospects of two groups forming for future gaming.
The Adult Group (Two guys from my former days of gaming, looking for one to two more)
Unnamed Githyanki Fighter. One of the uber-races of the setting. They are fearsome fighters and always have some magical abilities or are often equally competent spell-casters. The one balancing act for the mighty Gith is the potential to backfire while using spells. Their presence in a group also draws the attention of Mindflayers and other enemies they have made through the ages. While no longer an evil race, the Gith are far from friendly and suffer from extreme issues of anger and paranoia. They still maintain an undying hatred of Mindlfayers and care little for the undead or demons that populate the lands of the Blood Moon. Most of the other races that one might find adventuring they view with contempt or suspicion. The emergence of the god of Vengeance has become a point of unity for them.
Unnamed Graven Fighter. One of the stock races of the setting. They are among the recent dead and still remember their former lives enough to have ties to how they once lived. This particular graven has been strengthen by an influx of necrotic energies and possess above average stats and abilities.
The Teen Group (My most recent recruits to Dragonquest)
Persephone - The Dragon Blooded One of the uber-races for the setting. They are descendants of the long extinct dragons of the land. Some say the the Sire of All Dragons is their ultimate father and still exists in spite of not being seen for thousands of years.
Sil - The Lomandrin One of the races created for the setting that bears a resemblance to the Owls from the Guardian movie. She resembles a Grey Grey owl. Both her and Persephone are armed with two-handed swords, one has a flamberge and the other a katana.
Troxie - The Gnome Armed with a double-barrel saw off shotgun and a morning-star, she is more lethal than many realize. Gnomes are the only race to start with a gun of some type. Other races can acquire them during the game much like a magic item.
Hadil - The Hellcat A race of intelligent felines that once formed part of the conquering hordes of demons that dominate the land. Over time they realigned themselves with others in the land and no longer serve or associate with their former masters.
Pipa-Aramodor - The Haunt A haunt (Pipa) using the body of a lowly mongrel (Aramodor) to make her way through the land. Pipa is a rather hesitant haunt and is careful about the use of her contact with the world, her host body/friend/ride Aramodor.
Now the challenge becomes finding the game time!
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