The Necromancer from Rush
Friday, September 23, 2016
Saturday, September 3, 2016
Tonight we see about adding the older gamers to the Roll20 Mix. This time around we have been playing The Strange and really enjoying it. Overall I have come to like the Cypher System and the more I play it and read it the more fluid it is.
On a side note my only real complaint about Roll20 is having to prepare everything in advance, I have hoping as the interface becomes more familiar I will be more comfortable doing things on the fly as is my normal style at table top. I would be interested if anyone has a 10 best things to know about using Roll20 as a way of accelerating the learning curb of the site.
Saturday, August 20, 2016
It's been a while since I have posted, I have done some gaming on and off in the meantime. All of it has been at the table down in the basement, however it has become increasingly difficult to get all the players together. With some reluctant I have begun exploring the use of Roll20 as a substitute for actual table time.
Played an on-line game using Roll20 for the first time last night with a group of three players. I am still learning the in and outs of Roll20 but overall I think it may be a good second to actually gaming with friends at the table. My biggest complain about be about maintaining connection to the server, but I am thinking that is more of a service provider issue rather than something caused by Roll20. All of the players were college students and seemed to be pretty comfortable with medium for the game. Some had their own connection and lag issues, but overall the experience was positive.
The only other issue/complaint I have is that I have to do a lot more prep work then normal. I am guessing that once I have enough random encounter pages and the like made it will become less time consuming. The best part of it all, is more opportunities to game! ~ Padre
Saturday, January 2, 2016
Hey hey fellow gamers,
Here are a few of the things in 2015 that fed my gaming interest in The Strange. Your player take on the role of investigators, explorers or agents delving into the bizarre world of recursions and the Strange. The mechanics of the game revolves around a d20 and various difficulty checks all in the hands of the players. So if you enjoy rolling dice as a GM, you probably won't like the feel of game play in The Strange.
The group I currently am gaming with are all fantasy gamers who enjoy Dragonquest and it's flow. That game is very much like a mini-wargame with a tactical map, pulses and all kinds of fiddly goodness. I still enjoy it very much. They have taken to this game rather well and seem to enjoy the feel and play of it.
Here are three sources of inspiration that give you a feel for the game setting and world that Bruce Cordell and Monte Cook have created in the Strange. It's the first Sci-fi game I been interested in playing since Battletech.
Friday, January 1, 2016
Happy New Year fellow gamers! Just checking in to say hi and wish all of you a very Happy and Blessed New Year. I have not be absent from gaming, been enjoying The Strange with my old group of Dragonquest Players. Hopefully I will provide some updates on my impressions of the Cypher System and how it facilitates game play. Overall I enjoy the system - definitely more fluid and less book checking when referencing the rules. Not knocking all the games I enjoy that are more "crunchy" and traditional, it has just been an enjoyable experience playing with the guys again.
Monday, March 9, 2015
Last week I ordered a game that is neither OSR inspired nor fantasy.A bit out of my comfort zone and preferred reading/playing, but I have been longing for a good sci-fi game for ages. I read a few reviews on The Strange and it looks interesting. A sci-fi setting that reminds me of a combination of Quantum Leap, Star Gate and Planescsape. It is a modern or near future setting with player acting as agents adventuring into different recursions (think alternate reality spawned by imagination) to accomplish the goals of a particular mission. Exploration, investigation and combat are all part of the game. Just getting into the book, looks promising and I have a a group of young Dr. Who aficionados who are all excited about the concept of the game.
Wednesday, March 4, 2015
- Gathering with your friends and making news ones as you share the common experience of adventuring.
- Engaging your imagination and being able to see other people do the same.
- Getting caught up in the story unfolding at your table and anticipating the next chapter. I really enjoy it when someone asks when we are playing next.
- Laughter a plenty. So many things can prompt laughter in a game, from poor decisions, bad dice rolls, to instantaneous absurdities that no one would have been able to script. Table conversations among the players and interaction among the characters & NPCs can lead to some memorable moments and enduring quotes.
- Characters that are more than just an avatar of the player. I don't mind the avatar/character being played, I suspect that many initially start playing the game that way and only later think of character concepts and different personalities for their characters.